Foobar The Magnificient

GM-run PC to add humor and levity.

Description:

Foobar CHARACTER NAME PLAYER CAMPAIGN 1 Rogue Halfling Neutral Good CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS

ABILITY NAME ABILITY SCORE ABILITY MODIFIER TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR strength 10 +0

HP hit points 8 20ft.

DEX dexterity 16 +3

AC armor class 16 = 10 + 2 + 0 + 3 + 1 + 0 + 0 + 0

CON constitution 15 +2 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER DAMAGE REDUCTION

INT intelligence 10 +0

TOUCH armor class 14

FLAT-FOOTED armor class 13 SKILLS SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER Appraise¤§ int 4 = 0 + 4 + 0 Balance¤ dex 3 = 3 + 0 + 0 Bluff¤§ cha 0 = 0 + 0 + 0 Climb¤ str 2 = 0 + 2 + 0 (cc)Concentration¤§ con 2 = 2 + 0 + 0 Craft¤§ int 0 = 0 + 0 + 0 Decipher Script§ int 0 = 0 + 0 + 0 Diplomacy¤§ cha 0 = 0 + 0 + 0 Disable Device§ int 1 = 0 + 1 + 0 Disguise¤§ cha 0 = 0 + 0 + 0 Escape Artist¤ dex 7 = 3 + 4 + 0 Forgery¤§ int 0 = 0 + 0 + 0 Gather Information¤§ cha 0 = 0 + 0 + 0 (cc)Handle Animal§ cha 0 = 0 + 0 + 0 (cc)Heal¤§ wis 1 = 1 + 0 + 0 Hide¤ dex 11 = 3 + 8 + 0 Intimidate¤§ cha 0 = 0 + 0 + 0 Jump¤ str 2 = 0 + 2 + 0 (cc)Knowledge (arcana)§ int 0 = 0 + 0 + 0 (cc)Knowledge (architecture & engineering)§ int 0 = 0 + 0 + 0 (cc)Knowledge (dungeoneering)§ int 0 = 0 + 0 + 0 (cc)Knowledge (geography)§ int 0 = 0 + 0 + 0 (cc)Knowledge (history)§ int 0 = 0 + 0 + 0 Knowledge (local)§ int 2 = 0 + 2 + 0 (cc)Knowledge (nature)§ int 0 = 0 + 0 + 0 (cc)Knowledge (nobility and royalty)§ int 0 = 0 + 0 + 0 (cc)Knowledge (religion)§ int 0 = 0 + 0 + 0 (cc)Knowledge (the planes)§ int 0 = 0 + 0 + 0

WIS wisdom 12 +1 TOTAL DEX MODIFIER MISC MODIFIER

CHA charisma 10 +0

INITIATIVE modifier +3 = 3 + 0 SAVING THROWS TOTAL BASE SAVE ABILITY MODIFIER MAGIC MODIFIER MISC MODIFIER TEMP. MODIFIER

FORT constitution 3 = 1 + 2 + 0 + 0 +

REFLEX dexterity 6 = 3 + 3 + 0 + 0 +

WILL wisdom 2 = 1 + 1 + 0 + 0 +

BASE ATTACK BONUS 0 SPELL RESISTANCE 0

GRAPPLE modifier -4 = 0 + 0 + -4 + 0 TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER ATTACK ATTACK DAMAGE CRITICAL Dagger 1 1d4 19-20/x2 RANGE TYPE NOTES 10 1lb, Med,

ATTACK ATTACK DAMAGE CRITICAL

RANGE TYPE NOTES ¤ can be used untrained § apply armor penalty

(cc) crossclass skill

POSSESSIONS SKILLS ITEM PG. LB. ITEM PG. LB. Backpack (empty) 2 Bedroll 5 Caltrops 2 2 x Dagger 2 2 x Flask 0 Lamp, common 1 Leather armor 15 Pouch, belt 3 Rope, hemp (50 ft.) 10 Thieves tools 1 Whetstone 1 1-25lb. 26-50lb. 51-75lb. 75lb. 150lb. 375lb. PLATINUM 5 GOLD 4 LIGHT LOAD MEDIUM LOAD HEAVY LOAD

SKILL NAME     KEY ABILITY     SKILL MODIFIER     ABILITY MODIFIER     RANKS     MISC MODIFIER
Listen¤§     wis     9     =     1     +     8     +     0
Move Silently¤     dex     9     =     3     +     6     +     0
Open Lock§     dex     4     =     3     +     1     +     0
Perform¤§     cha     0     =     0     +     0     +     0
Profession§     wis     1     =     1     +     0     +     0
(cc)Ride¤§     dex     3     =     3     +     0     +     0
Search¤§     int     4     =     0     +     4     +     0
Sense Motive¤§     wis     1     =     1     +     0     +     0
Sleight of Hand§     dex     3     =     3     +     0     +     0
(cc)Speak Language§     int     0     =     0     +     0     +     0
(cc)Spellcraft§     int     0     =     0     +     0     +     0
Spot¤§     wis     3     =     1     +     2     +     0
(cc)Survival¤§     wis     1     =     1     +     0     +     0
Swim¤§     str     0     =     0     +     0     +     0
Tumble     dex     7     =     3     +     4     +     0
Use Magic Device§     cha     0     =     0     +     0     +     0
Use Rope¤§     dex     3     =     3     +     0     +     0
                  =           +           +      
                  =           +           +      
                  =           +           +      
                  =           +           +

LIFT OVER HEAD EQUALS MAX LOAD

LIFT OFF GROUND 2x MAX LOAD

PUSH OR DRAG 5x MAX LOAD SILVER 8 COPPER 8

FEATS, LANGUAGES & ABILITIES

Feats Halfling abilities Alertness +2 save vs fear Armor Proficiency (light)

Languages Common Halfling

Rogue abilities Sneak attack +1d6 Trapfinding Appearance, Traits + Disadvantages

Foobar is a bumbling burglar.

History

Goals

To fit in… with ANYONE.

Bio:

No one knows for sure where Foobar came from, or how he attached himself to the adventuring party, but he is a useful member of the party.

Foobar isn’t the poor bloke’s real name, it’s the one that was given to him because he’s a bumbling burglar. It’s been suggested that Foobar actually gets a euphoric high off of the dart poisons when he fails to successfully remove the simplest of traps from the rustiest of locks.

Every time you turn around, Foobar will be there to help the group out of a sticky situation, just as long as he gets his daily fix.

Foobar The Magnificient

Tabitha's Calling Donavyn